Lazcht on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/lazcht/art/Sword-of-August-Road-to-Independence-280860260Lazcht

Deviation Actions

Daily Deviation

Daily Deviation

February 13, 2012
Sword of August: Road to Independence by *Lazcht
Featured by nasakii
Suggested by Elanory
Lazcht's avatar

Sword of August: Road to Independence

By
Published:
33.6K Views

Description

Genre: Vertical Shooter/ SHMUP, a bit dressup

Pilot SWORD Unit as Rico Lyfer and help him regain total independence. Experience 6 different Forms and Special Maneuvers, 6 Upgradeable Cores, and 10 Supportive Cards through the challenging missions!

Features:
* 3 Base form + 3 Evolved form
* 3 Special + 3 Freiheit module
* 10 consumable supportive CARDs
* 5 challenging Missions, each with Mini-boss and Boss unit
* CARD Shop & Gear mods
* Stylish and quality Graphics and Audio
* Complete and detailed technical tutorials
* Costume dress-up

Control:
WSAD / Arrow : Move
Z / O : Shoot
F : Form Rotate
V : Evolution
1,2,3,4 : Use CARDs
Space : Special / Freiheit
P : Pause

some pics related to the game :

_______
Our very first flash game, SoA ^^ this released about 1 or 2 years ago, if you noticed i already posted so much image from this project.

that time we're under the name 'trimutation'. we're really proud of this project, though we know it has some flaws in the game design, along with the execution. this is our trial and errors. this project taught us a lot about game development world.

we're looking forward to make the sequel, (when we have the right chance to do it), therefore we need your supports like giving ANY feedbacks point us what's the good or bad points, etc. however unfortunately we cant really do anything to this project anymore (coder said it's been too long that he cant remember what is what :( ), instead, we might consider to add/remove/fix that on its sequel.

drop comments below, or mail us at stellar0.mail(at)gmail(dot)com ! thanks for playing and hope you like it :D

___
www.stellar-0.com
Support us by purchasing Sword of August OST! XD

*EDIT* wooooo thanks for the DD! :faint:
Image size
500x600px 10.01 MB
Comments194
Join the community to add your comment. Already a deviant? Log In
sykaeh's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star-empty::star-empty: Impact

I thought this was really cool. It really brightens my day when I see someone create something good like in the old days. Truthfully, I wasn't quite sure how to rate you on Originality, as a shooter of this type is very well known, but the story-line is something that most games of this type don't have. The vision behind this game was wonderful.
Speaking of story-line, I felt it a little lacking. It had so much potential, but then the conversations were extraordinarily generic. While reading the different conversations, it hardly sounded like Rico was very into Alexandra at all. I would have liked to see more character development, as Edric seemed to be the only character that had any at all. This lowered the impact of the game to me.
As for Technique, this game was very good. The sprites are beautiful and the game runs impeccably smoothly. I only encountered once glitch, which might have been my own fault because it only happened one time, and for this being your first flash game it is exceptional. However, I was disappointed by how easy it was to upgrade your ship to a point where the game was so easy I could do it in my sleep. After I completed the second level and unlocked upgrading, I was able to upgrade to the highest complete core, and even the final boss of the game was disappointing. I also was disappointed in the fact that the levels didn't get longer as the game progressed, making the rest of the game after level 2 extremely short. What I loved about the game was how challenging it was at first, I had to retry level 2 about 8 times before I finally beat it, which though somewhat annoying that early in the game, I had high hopes for the rest, especially with upgrading.
One thing that I personally disliked was that you had to use the mouse for Freiheit mode. Some gamers aren't that coordinated XD I liked that you could change into the three different modes, the balanced, the fast but weak, or the tank. However, I found the balanced mode quite useless (except for the differing specials) because it ended up having the same attack as the fast, so it was kind of useless to be the balanced when you can have the same amount of power AND be totally faster.
I liked the format of the game, with a mini-boss and boss battle for each level, and the cards that could be used to help turn the tide. The fact that they are consumable and you can only have one of each type made for an interesting challenge in gameplay strategy and tactic.
I really enjoyed the game and it was quite addictive to tell the truth, and it is stunning to be your first game. If you do make a sequel I really look forward to playing it and seeing the new changes you make to the game and to the story-line. I don't know how helpful this critique was, but I hope that it helps <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" title=":) (Smile)"/>