Key Mappings: W/A/S/D : Select Guardian 1/2/3/4 : Hire Guardian F1/F2/F3/F4 : Skill Use Left Click : Commanding guardian to attack enemy
Wonderland Cosa Nostra is: A wondrous scrolling-shooter and defense hybrid game, served with exclusive assets, fresh (yet classic) graphics and catchy music tunes. Protect the cute little boss; Raffles, from bad monsters with your LIMITED savings! Money management, decision making, awareness are the key to beat the challenges!
Gameplay: Protect Raffles while she travels the Wonderland. Destroy anyone or anything who disturbs her. 4 soldier units will guard Raffles from 4 directions, controllable independently. 4 powerful Specials at your disposal, use them wisely and the game's yours.
Features: Variation of 3 Melee and 3 Ranged bodyguard units for hire. Lots of Upgrades. Exclusive original Graphics, Musics, and Sound Effects. Unique gameplay combination, simple yet deep and challenging. Carefully balanced and tested to ensure quality gaming time spent. Highly artistic and polished game. 20 Stages and 18 Achievements to clear. Exciting enemy waves and tight Bossfights.
hope you like it and dont forget to put comments! press kit, game pack and free soundtrack download HERE
What makes it a bit annoying is, that units won't attack a target, until it's dead, or they are ordered otherwisem, but just stop (and go back in case of melee units).
it's indeed unique idea but it seems the difficulty/ learning curve is not smooth enough in game design, also the controls etc are a bit stiff somehow. so yeah, it's not perfect but WonCoN is really great stepping stone for us, at least for me XD
Well, it's certainly an interesting concept. I'm not sure if it doesn't stick out to me just because of the execution or because I've never been big on RTS games, though.
What makes it a bit annoying is, that units won't attack a target, until it's dead, or they are ordered otherwisem, but just stop (and go back in case of melee units).
it's indeed unique idea but it seems the difficulty/ learning curve is not smooth enough in game design, also the controls etc are a bit stiff somehow. so yeah, it's not perfect but WonCoN is really great stepping stone for us, at least for me XD
again thanks for the input!
also dafuq dat gaga
Hats off! :3